Book notes: Continuous Discovery Habits
Book notes on "Continuous Discovery Habits" by Teresa Torres
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These are my notes on Continuous Discovery Habits by Teresa Torres.
Very practical advise and tool for Product Managers. To quote Teresa:
Approach to give you confidence to act while preparing you to be wrong.
Interestingly, a lot of the advice it very applicable to software architecture:
- Best path to desired outcome is the “ill-structured problem”:
- There is no right or wrong, only better or worse.
- Most of the work is framing the problem itself:
- Framing impacts how we solve it.
- Good problem-solvers try many framings.
Key Insights
- Product trio:
- Product Manager + Designer + SW eng.
- Product trios should interview together.
- At minimum, weekly touch points with customers by the team building the product where they conduct small research activities in pursuit of a desired outcome.
- Continuous interviewing is the keystone habit for continuous discovery.
- Opportunity Solution Tree (OST):
- Avoid “whether or not” decisions, but a “compare and contrast”.
- Best designers evolve the problem and solution space together.
- When an idea does not work, take the time to reflect on what you learned.
- Josh Seiden, Outcomes Over Outputs:
- An outcome is a change in human behavior that drives business results.
- Primary research question:
- What opportunity matter most to this customer?
- Best is to ask them to share specific stories about their experience:
- Dig into the details.
- Don’t allow them to generalize.
- An opportunity should have more than one potential solution, otherwise it is simply a solution in disguise.
- Do not score opportunities:
- Make a data-informed, subjective comparison.
- Choosing an opportunity is an easily reversible decision, so:
- Avoid analysis-paralysis:
- We will learn more by acting.
- You are just committing to explore it further.
- Avoid analysis-paralysis:
- Research shows:
- More idea == more diverse and novel.
- Most original ideas tend to be generated toward the end of the ideation session.
- Individuals outperformed brainstorming groups.
- We are better at evaluating ideas as a group.
- Best:
- Generate ideas individually.
- Share.
- Go to 1.
- Fast discovery iterations only possible if instead of testing ideas, test the assumptions that need to be true in order for the ideas to succeed.
- Do not test one idea at a time, but assumptions from all ideas at the same time.
- Assumption tests should simulate an experience, so that the participant behaves, not only says that they will do or not.
- Define evaluation criteria upfront.
- You are not trying to prove that an assumption is true, but to reduce the risk.
TOC
- Introduction
- Part I - What is Continuous Delivery?
- Part II - Continuous Discovery Habits
- Chapter 3 - Focusing on Outcomes over Outputs
- Chapter 4 - Visualizing What You Know
- Chapter 5 - Continuous Interviewing
- Chapter 6 - Mapping the Opportunity Space
- Chapter 7 - Prioritizing Opportunities, Not Solutions
- Chapter 8 - Supercharged Ideation
- Chapter 9 - Identifying Hidden Assumptions
- Chapter 10 - Testing Assumptions, Not Ideas
- Chapter 11 - Measure Impact
- Chapter 12 - Managing The Cycles
- Chapter 13 - Slow You Work
- Part III - Developing You Continuous Discovery Habits
Introduction
- Focus on customers was a better strategy than obsessing about our competitors.
- Naively thought business would be human centered.
Part I - What is Continuous Delivery?
Chapter 1 - The What and Why of Continuous Delivery
- Questions:
- Does the customer want it?
- Are you improving over time?
- Are you creating value for the customer and your business?
- Approach to give you confidence to act while preparing you to be wrong.
- Product trio:
- Product Manager + Designer + SW eng.
- Other roles are welcomed but beware of the cost.
- Mindset:
- Outcome-oriented.
- Customer-centric.
- Collaborative.
- Visual:
- Humans have an immense capacity for spatial reasoning.
- Experimental.
- Continuous.
- At minimum, weekly touch points with customers by the team building the product where they conduct small research activities in pursuit of a desired outcome.
Chapter 2 - A Common Framework for Continuous Delivery
- The focus on outcomes at the cost of the customer is not uncommon.
- Best path to desired outcome is the “ill-structured problem”:
- There is no right or wrong, only better or worse.
- Most of the work is framing the problem itself:
- Framing impacts how we solve it.
- Good problem-solvers try many framings.
- Pursue business value by creating customer value.
- Opportunity: customer needs, pain points or desires.
- Opportunity Solution Tree (OST):
- Shared understanding.
- Split big opportunities into smaller and smaller ones.
- Chip and Dan Heath, Decisive Book:
- 4 villains of decision-making:
- Looking too narrowly at a problem.
- Confirmation bias.
- Letting short-term emotions affect decisions.
- Overconfidence.
- First book to read after this one.
- 4 villains of decision-making:
- Avoid “whether or not” decisions, but a “compare and contrast”.
- Best designers evolve the problem and solution space together.
- When an idea does not work, take the time to reflect on what you learned.
Part II - Continuous Discovery Habits
Chapter 3 - Focusing on Outcomes over Outputs
- Josh Seiden, Outcomes Over Outputs:
- An outcome is a change in human behavior that drives business results.
- Product teams have to do discovery work to identify the connection between product outcomes (metrics they can influence) and business outcomes (metrics that drive the business).
- Measure What Matters valid criticisms from Felipe Castro.
- Outcomes communicate uncertainty.
- Multiple teams with the same business outcome make it easy to blame other teams for the lack of progress.
- Traction metrics (usage of a particular feature) do not give product teams any latitude:
- They are outputs.
- Avoid them except:
- Junior product teams.
- When optimizing a solution instead of finding a new solution.
- Outcome negotiated between product leader and product trio.
- Stable product trio focused on the same outcome is critical, so that they do not need to learn again how to move the metric:
- Start with a learning goal, then move to a SMART goal.
Chapter 4 - Visualizing What You Know
- Steps:
- Agree on scope, focusing on desired outcome.
- Individually create an experience map.
- Study each other’s map.
- Co-create a map:
- Include all individual nodes of all maps.
- Collapse similar nodes.
- Map more than the happy path.
- Add context (visually if possible)
- Experience maps are visual.
- Drawing is more specific than writing. Language is vague.
- I strongly disagree.
- Maps:
- Nodes: moment in time, action or event.
- Links.
- Refine the map as you learn.
Chapter 5 - Continuous Interviewing
- Interviewing is not to ask your customers what you should build:
- It is to discover and explore opportunities.
- Direct (factual) questions require recalling facts without context:
- Prone to cognitive biases.
- Answers not accurate.
- Confidence isn’t a good indicator of truth or reality.
- When information is missing, our brains simply fill in details to make the story coherent.
- Primary research question:
- What opportunity matter most to this customer?
- Best is to ask them to share specific stories about their experience:
- Dig into the details.
- Don’t allow them to generalize.
- Use the experience map as a guide.
- Research question: what you are trying to learn.
- Interview question: what you ask in your interview.
- Synthesize using an interview snapshot:
- Quick facts: help identify type of customer.
- Opportunities: use customer’s words.
- Top right, experience map for this customer.
- Interview at least one customer every week.
- Source of candidates:
- While users are using your product.
- Ads.
- Support.
- Marketing.
- Customer Advisory Board.
- Product trios should interview together.
Chapter 6 - Mapping the Opportunity Space
- Our job is to address customer opportunities that drive our desired outcome.
- Branches in the OST must not have overlaps.
- Look for key moments (or nodes) in:
- Experience Map.
- From patterns in interview experience maps.
- Avoid:
- Opportunities framed from your company’s perspective.
- Vertical opportunities (trees with no branches).
- Opportunities with two parents.
- Capturing feelings as opportunities.
- An opportunity should have more than one potential solution, otherwise it is simply a solution in disguise.
Chapter 7 - Prioritizing Opportunities, Not Solutions
- Compare top level opportunities in the tree, and recursively do the same with the children of the chosen one.
- Comparison criteria:
- Size: how many customers and how often?
- Market: how if affects our position in the market:
- Differentiators vs table stakes.
- Company:
- Does it support company/business unit/team vision/mission/strategy?
- Available skills in the team.
- Customer:
- How important it is.
- How satisfied customers are with the current solution?
- Do not score opportunities:
- Make a data-informed, subjective comparison.
- Choosing an opportunity is an easily reversible decision, so:
- Avoid analysis-paralysis:
- We will learn more by acting.
- You are just committing to explore it further.
- Avoid analysis-paralysis:
Chapter 8 - Supercharged Ideation
- Research shows:
- More idea == more diverse and novel.
- Most original ideas tend to be generated toward the end of the ideation session.
- Brainstorming rules:
- Focus on quantity.
- Defer judgement.
- Combine and improve ideas.
- Welcome unusual ideas.
- Research shows that individuals outperformed brainstorming groups due to:
- Social loafing:
- People tend to work harder on their own.
- Group conformity:
- People censored themselves due to concerns about how others would judge their ideas.
- Production blocking:
- You are about to say an idea, somebody else jumps in, and you forget your idea.
- Downward not setting:
- Performance of a group tends to be limited to the lowest-performing member.
- Social loafing:
- Brainstorming groups are subject to “illusion of group productivity”:
- Groups overestimate their performance, because “cognitive failures” (getting stuck) happens less often than to individuals.
- Best:
- Generate ideas individually.
- Share.
- Go to 1.
- Tips for ideation:
- Take frequent breaks.
- Walk.
- Change scenery.
- Try different times of the day.
- Sleep over it.
- Look at competitors or other industries for analogous problems.
- Pretend to have a magic want.
- Research shows that we are better at evaluating ideas as a group.
- Dot-vote ideas as a group:
- First, remove ideas that do not address the opportunity.
- Only criteria is how well the idea addresses the target opportunity.
- Until you have set aside 3 ideas.
- Each idea should have a strong advocate.
- Include the whole team in ideation:
- Consider also including key stakeholders.
Chapter 9 - Identifying Hidden Assumptions
- Fast discovery iterations only possible if instead of testing ideas, test the assumptions that need to be true in order for the ideas to succeed.
- Use story mapping to align/understand ideas:
- Be specific.
- Story map what would be the best solution based on what we know right now.
- List assumptions in each step.
- Assumptions == risks (desirability, feasibility, usability) + ethical viability.
- Use pre-mortems:
- Imagine it is 6 months into the future and the product/initiative launched, and it was a complete failure. What went wrong?
- Walk up the OST and be very specific about why the solution will address the opportunity and the opportunity the outcome.
- Prioritizing assumptions:
- Place them relative to each other.
- Pick the 2-3 top right most.
- More important == less likely to have a workaround.
- Expect to generate ~20 assumptions per idea.
- Phrase your assumptions so that they need to be true:
- NO: customer will not remember their password.
- YES: customers will remember their password.
Chapter 10 - Testing Assumptions, Not Ideas
- Do not test one idea at a time, but assumptions from all three ideas at the same time:
- Avoid confirmation bias and escalation of commitment.
- Assumption tests should simulate an experience, so that the participant behaves, not only says that they will do or not.
- It is common for ideas to share assumptions:
- Can rule out multiple ideas at once.
- Define evaluation criteria upfront:
- Be explicit:
- How many people we’ll test.
- How many people need to exhibit the behaviour.
- Be explicit:
- You are not trying to prove that an assumption is true, but to reduce the risk:
- Start small and iterate to bigger, more reliable tests.
- In the majority of cases, you will learn plenty from small-scale tests.
- Tools:
- Unmoderated user testing:
- Produce a video test you can watch later.
- One-question surveys.
- Unmoderated user testing:
Chapter 11 - Measure Impact
- Measure not only what you need to evaluate our assumption tests, but also what we need to measure impact on our outcome.
- Start small and experiment your way to the best instrumentation.
Chapter 12 - Managing The Cycles
- Most of the work in discovery is not following the process; it is managing the cycles.
Chapter 13 - Slow You Work
- Share with stakeholders your whole journey, so they can make their own conclusions and help co-create.
- Use your discovery framework to help stakeholders see where their idea does (or does not) fit.
- You aren’t going to win the ideological war in one conversation (or never).
Part III - Developing You Continuous Discovery Habits
Chapter 14 - Start Small, and Iterate
- Continuous interviewing is the keystone habit for continuous discovery.
- The best time to advocate for discovery is when a feature falls short of expectations.
- Consider what you can do in the unique company’s context and let go of the “That would never work here”.